mmcp-19-gerstner

git clone https://git.igankevich.com/mmcp-19-gerstner.git
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commit 7c09169adb688f0e7794f72ebdcab55f3d00ba90
parent f5f86af80cd925e0b2089c3c906b18b1a192151d
Author: Ivan Gankevich <igankevich@ya.ru>
Date:   Thu, 18 Apr 2019 15:03:12 +0300

Make it short and structured.

Diffstat:
main.tex | 68++++++++++++++++++++++++++------------------------------------------
1 file changed, 26 insertions(+), 42 deletions(-)

diff --git a/main.tex b/main.tex @@ -27,50 +27,34 @@ % Full text of abstract. If you use some graphics, don't forget to send it together with abstract. \mmcpAbstract{% -Direct numerical experiments in ship hydromechanics involve non-stationary -interaction of a ship hull and intensive threedimensional wavy surface that -include formation of vortices, surfaces of jet discontinuities, and -discontinuities in fluid under influence of negative pressure in particular. -Unique physical phenomena occur not only in close vicinity to ship hull -fragments, but also at a distance to the ship where waves break as a result of -interference of sea and ship waves. To simulate these phenomena we use -analytic, computational and empirical models simultaneously to adapt -computations based on instantaneous evaluations of local spatial regions. - -Explicit numerical schemes simulate propagation of large-amplitude sea waves -and their transformations after the impact with a ship or a stationary -structure. This problem reduces to determining wave kinematics on a moving -boundary of a ship hull and a free boundary of a computational domain. - -In wave equation in place of velocity field we integrate streams of fluid -represented by functions as smooth as wavy surface elevation field. We assume -that within boundaries of computational domain waves do not disperse, -i.e.~their length and period stays the same. Under this assumption we simulate -trochoidal Gerstner waves \mcite{gerstner} of a particular period. Gerstner -waves satisfy continuity equation and in fact are the only exact solution of -equations describing propagation of gravitational waves on the surface of a -fluid. Wavy surface boundary have to satisfy Bernoulli equation: pressure on -the surface of the wave becomes non-constant, fluid particles drift in the -upper layers of a fluid in the direction of wave propagation~\mcite{shuleikin}, -and vortices form as a result. - -We build a grid of large particles having a form of a parallelepiped (tensors -basis). As the depth increases, kinetic energy descreases exponentially which -leads to decrease of total speed of wave energy propagation. This is feasible -only as a compensation of reflection of upper fluid layers, i.e.~continuous -change of a wave front phase and accompanying interference of waves propagating -in opposite directions with a small change in frequency. As a result, ``ninth -waves'', a standing wave with much larger significat wave height, form on the -wavy surface. - -Trochoidal wave theory uses Lagrange coordinates which are naturally described -physically by large particles and mathematically by tensors. Fluid particles -drift in the upper layers of a fluid is simulated by changing curvatures of -particles trajectories based on the instantaneous change of wavy surface -elevation. So, the model includes unsteady hydromechanics. +Numerical experiments in ship hydromechanics involve non-stationary interaction +of a ship hull and wavy surface that include formation of vortices, surfaces of +jet discontinuities, and discontinuities in fluid under influence of negative +pressure. These physical phenomena occur not only near ship hull, but also at +a distance where waves break as a result of interference of sea waves and waves +reflected from the hull. In the study reported here we simulate wave breaking and reflection near the -ship hull. +ship hull. We use explicit numerical schemes to simulate propagation of +large-amplitude sea waves and their transformation after the impact with a +ship. The problem reduces to determining wave kinematics on a moving boundary +of a ship hull and a free boundary of a computational domain. We build a grid +of large particles having a form of a parallelepiped, and in wave equation in +place of velocity field we integrate streams of fluid represented by functions +as smooth as wavy surface elevation field. We assume that within boundaries of +computational domain waves do not disperse, i.e.~their length and period stays +the same. Under this assumption we simulate trochoidal Gerstner +waves~\mcite{gerstner} of a particular period. Wavy surface boundary have to +satisfy Bernoulli equation: pressure on the surface of the wave becomes +non-constant, fluid particles drift in the upper layers of a fluid in the +direction of wave propagation~\mcite{shuleikin}, and vortices form as a result. +The drift is simulated by changing curvatures of particles trajectories based +on the instantaneous change of wavy surface elevation. + +This approach allows to simulate wave breaking and reflection near ship hull. +The goal of the research is to develop a new method of taking wave reflection +into account in ship motion simulations as an alternative to the classic method +that uses added masses. }