commit f2784bfa3bdab4109cb0bae5472211699e8fbae8
parent 836692913e3b0e2a1dd2df4283abf543f76037b8
Author: Ivan Gankevich <igankevich@ya.ru>
Date: Fri, 22 Mar 2019 11:30:58 +0300
abstract
Diffstat:
main.tex | | | 34 | +++++++++++++++++++++++++++++++--- |
1 file changed, 31 insertions(+), 3 deletions(-)
diff --git a/main.tex b/main.tex
@@ -18,31 +18,59 @@ Artemii Grigorev
%\titlerunning{Abbreviated paper title}
\authorrunning{A.\,Degtyarev et al.}
-\institute{Saint Petersburg State University, Saint Petersburg, Russia\\
+\institute{Saint Petersburg State University, Russia\\
\email{a.degtyarev@spbu.ru}\\
\url{https://spbu.ru/}}
\maketitle
\begin{abstract}
-\keywords{wavy surface \and pressure field \and pressure force \and ship.}
+
+Virtual testbed is a computer programme that simulates ocean waves, ship motion
+and compartment flooding. One feature of this programme is that it visualises
+physical phenomena frame by frame as the simulation progresses. The aim of the
+studies reported here was to assess how much performance can be gained using
+graphical accelerators compared to ordinary processors when repeating the same
+computations in a loop. We rewrote programme's hot spots in OpenCL to execute
+them on a graphical accelerator and benchmarked their performance with a number
+of real-world ship models. The analysis of the results showed that data copying
+in and out of accelerator's main memory has major impact on performance when
+done in a loop, and the best performance is achieved when copying in and out is
+done outside the loop (when data copying inside the loop involves accelerator's
+main memory only). This result comes in line with how distributed computations
+are performed on a set of cluster nodes, which suggests using similar
+approaches for single heterogeneous node with a graphical accelerator.
+
+\keywords{%
+wavy surface
+\and pressure field
+\and pressure force
+\and ship
+\and OpenCL
+\and GPGPU.
+}
\end{abstract}
\section{Introduction}
\section{Math}
+
+
+
\section{Vessel}
Compare load time to iges.
+
\section{GPGPU}
Compare CPU to GPU.
+
\section{Conclusion and future work}
-Wind simulation, rudder and propeller.
+Wind simulation, rudder and propeller, compartment flooding and fire.
\bibliographystyle{splncs04}